Dig That Gold - Gameplay Blocks
Ian maclure as dtg vfx gold
Ian maclure as dtg gameplayblocks 03

Original concept sketches for the gold block redesign.

Ian maclure as dtg vfx collection
Ian maclure as dtg gameplayblocks 04

Development of concepts for the Collectable Crate

Ian maclure as dtg vfx star
Ian maclure as dtg gameplayblocks 02

Animation and FX showcase! I made all gameplay animations in unity as well as the unique shaders for the FX.

Ian maclure as dtg gameplayblocks 01

The three pickups in different environment themes.

Dig That Gold - Gameplay Blocks

As a Senior Artist on Dig That Gold I was responsible for creating art for gameplay mechanics from concept to final asset. Shown here is the Gold Block, Collection Crate and Star Block. These are the three key objectives in every level of the game.

Additional Idea sketches where made by Rob Proctor for all of these. The background environment art form the game was a collaboration between Myself, Rob Proctor and Romano Cora.