Dig That Gold - Islands
Ian maclure as dtg islandlookdev

This shot of some mines on the island is used as the Main Menu in game and as a backdrop for marketing assets.

Ian maclure as dtg islands screenshot01di

Panning Station Themes

Ian maclure as dtg islands screenshot03gi
Ian maclure as dtg islands screenshot02dp
Ian maclure as dtg islands screenshot05si
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Ian maclure as dtg islandconcept 01

Early sketches for the Island view

Ian maclure as dtg islandconcept 02

Early concept I made for the Mine Entrances

Dig That Gold - Islands

My first task on Dig That Gold was to develop the 'world map' of the game. from concept, to marketing materials. Key frames from the island where created to track development and to be over-painted for in game backgrounds or marketing material.

I prototyped, and then created assets for, a system where Island shapes could be created from splines, and combined with height-maps, track shapes and splat maps to generate up to 1000 pseudo-random islands! We later introduced season based themes for more variation.

More artwork
Ian maclure as dtg realtimevfx iconIan maclure as dtg bossmine iconIan maclure as dtg gameplayblocks icon