Drone and Manta combat, highlighting the red damage outline, reactive drone damage, and weapon fire.
Footage of combat effects from two of the games trailers. Ship vs. Herald combat features large, ship sized energy projectiles that have to be visible from kilometres away.
Some combat footage from lost skies. We iterated a lot on drone combat, and I created attack charge-up, interrupt, stun, damage, and explosion VFX for a variety of drone enemies. I also created acidic spit attacks for flying mantas and cave spiders. The mantas have an interesting emissive material that pulses as they attack that was cool to make. Something I went back to a lot was the outline effect used for damage, object selection or any other kind of player facing ping. It settled on this sharp outline effect which I really like.