Hi! I'm an experienced Realtime VFX Artist with strong skills in simulation, shader development, and technical art.
I love making worlds come alive, and creating gameplay VFX that packs a punch! I've been working in Unity for the last 9 years, from mobile games to current gen console releases. At home, I use Unreal Engine and Unity for solo projects and developing my own games.
Previously I worked in 3D Scanning for VFX for three years, touching on most films made UK at the time. I've been lucky enough to scan Superheroes and Spaceships; in places as diverse as British Museum at midnight, or a fishing village in the Canaries.
As the sole VFX artist at bossa studios, I've been responsible for almost all VFX in every project for the last 5 years! I'm particularly proud of our teams work on Lost Skies; An ambitious, multiplayer, survival game that is rich in discovery.