Ian Maclure
Ian Maclure
Technical VFX Artist
London, United Kingdom

About

Hi! I'm an experienced Realtime VFX Artist with strong skills in simulation, shader development, and technical art.

I love making worlds come alive, and creating gameplay VFX that packs a punch! I've been working in Unity for the last 9 years, from mobile games to current gen console releases. At home, I use Unreal Engine and Unity for solo projects and developing my own games.

Previously I worked in 3D Scanning for VFX for three years, touching on most films made UK at the time. I've been lucky enough to scan Superheroes and Spaceships; in places as diverse as British Museum at midnight, or a fishing village in the Canaries.

Skills

Technical Artenvironment artprop artgame vfxunity development3d scanningShader Development

Software proficiency

3ds Max
3ds Max
Photoshop
Photoshop
Unity
Unity
Unreal Engine
Unreal Engine
ZBrush
ZBrush
Photoscan
Photoscan
RealityScan
RealityScan
Substance 3D Painter
Substance 3D Painter
Substance 3D Designer
Substance 3D Designer

Reel

Productions

    • Video Game
      Lost Skies
    • Year
      2025
    • Role
      VFX Artist
    • Company
      Bossa Studios
    • Video Game
      I am Fish
    • Year
      2021
    • Role
      VFX Artist
    • Company
      Bossa Studios
    • Video Game
      Surgeon Simulator 2
    • Year
      2020
    • Role
      VFX Artist
    • Company
      Bossa Studios
    • Video Game
      Hogwash
    • Year
      2019
    • Role
      VFX Artist
    • Company
      Bossa Studios
    • Video Game
      Dig That Gold
    • Year
      2016
    • Role
      Senior 3D Artist
    • Company
      Project M Studio
    • Movie
      Avengers: Age of Ultron
    • Year
      2015
    • Role
      3D Scanning
    • Company
      Plowman Craven
    • Movie
      Guardians of the Galaxy
    • Year
      2014
    • Role
      3D Scanning
    • Company
      Plowman Craven
    • Movie
      Night at the Museum 3
    • Year
      2014
    • Role
      3D Scanning
    • Company
      Plowman Craven
    • Movie
      Jupiter Ascending
    • Year
      2015
    • Role
      3D Scanning
    • Company
      Plowman Craven
    • Movie
      Edge of Tomorrow
    • Year
      2014
    • Role
      3D Scanning
    • Company
      Plowman Craven

Experience

  • VFX Artist at Bossa Studios
    London, GB
    February 2019 - Present

    As the sole VFX artist at bossa studios, I've been responsible for almost all VFX in every project for the last 5 years! I'm particularly proud of our teams work on Lost Skies; An ambitious, multiplayer, survival game that is rich in discovery.

  • Senior 3D Artist at Project M Studio
    London, United Kingdom
    January 2015 - Present

  • 3D Artist at Plowman Craven
    London, United Kingdom
    July 2012 - January 2015

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