Animation and FX showcase! I made all gameplay animations in unity as well as the unique shaders for the FX.
As a Senior Artist on Dig That Gold I was responsible for creating art for gameplay mechanics from concept to final asset. Shown here is the Gold Block, Collection Crate and Star Block. These are the three key objectives in every level of the game.
Additional Idea sketches where made by Rob Proctor for all of these. The background environment art form the game was a collaboration between Myself, Rob Proctor and Romano Cora.