Dig That Gold - Gameplay Blocks
Original concept sketches for the gold block redesign.

Original concept sketches for the gold block redesign.

Development of concepts for the Collectable Crate

Development of concepts for the Collectable Crate

Animation and FX showcase! I made all gameplay animations in unity as well as the unique shaders for the FX.

The three pickups in different environment themes.

The three pickups in different environment themes.

Dig That Gold - Gameplay Blocks

As a Senior Artist on Dig That Gold I was responsible for creating art for gameplay mechanics from concept to final asset. Shown here is the Gold Block, Collection Crate and Star Block. These are the three key objectives in every level of the game.

Additional Idea sketches where made by Rob Proctor for all of these. The background environment art form the game was a collaboration between Myself, Rob Proctor and Romano Cora.

More artwork
Ian maclure as dtg realtimevfx iconIan maclure as dtg bossmine icon